handling enums in C++ is tricky. but there are good practices that can help you out. here are two from the set.
let's say we have a simple enum called Foo, with some values. we want to add a str() helper, that would covert it to sth more human-readable than a number. very common implementation would be:
enum class Foo { A, B, C }; // ... auto str(Foo f) { switch(f) { case Foo::A: return "A"; case Foo::B: return "B"; case Foo::C: return "C"; default: return "<unknown>"; } }
looks good, all tests pass. however there is a potential for a problem – it's not future proof. let's now add Foo::D:
enum class Foo { A, B, C, D }; // notice Foo::D is added! // ... auto str(Foo f) { switch(f) { case Foo::A: return "A"; case Foo::B: return "B"; case Foo::C: return "C"; default: return "<unknown>"; } }
looks good, all tests pass… however now there _is_ a problem! new value is not handled and it will return an incorrect value at runtime!
there's a neat way of fixing this problem and making code future-proof. compile with -Wall -Werror (as you anyway should!) and make sure no switch has any default. eg.:
auto str(Foo f) { switch(f) { case Foo::A: return "A"; case Foo::B: return "B"; case Foo::C: return "C"; } return "<unknown>"; }
change looks insignificant, but now if we miss handling 1 value, we get a warning from a compiler and with -Werror it stops the build right away.
c.cpp: In function ‘auto str(Foo)’:
c.cpp:11:9: error: enumeration value ‘D’ not handled in switch [-Werror=switch]
11 | switch(f)
| ^
cc1plus: all warnings being treated as errors
bug is detected at compile time! nice… :)
another common case where enums are used is adding special functions, that check if value is in a given logical state / group. eg. determining if it's an error:
enum class State { Initializing, Running, InputError }; bool isOk(State s) { return s != State::InputError; }
looks good, all tests pass. however… you probably already know where it's going. ;) let's consider extending State with a new error state:
enum class State { Initializing, Running, InputError, OutputError };
…and now isOk(State::OutputError) == true. whoops…
a better way of writing these kind of function is to list all enum values explicitly, and assign returns accordingly, eg.:
#include <cassert> // ... bool isOk(State s) { switch(s) { case State::Initializing: case State::Running: return true; case State::InputError: return false; } assert(!"unknown value"); }
now, if states change, we get a proper error:
4.cpp: In function ‘bool isOk(State)’:
4.cpp:13:9: error: enumeration value ‘OutputError’ not handled in switch [-Werror=switch]
13 | switch(s)
| ^
cc1plus: all warnings being treated as errors
so we know we need to fix it:
#include <cassert> // ... bool isOk(State s) { switch(s) { case State::Initializing: case State::Running: return true; case State::InputError: case State::OutputError: return false; } assert(!"unknown value"); }
while writing this kind of functions using switch-case may look a bit odd at first, it has a very nice property of ensuring code being future-proof. as a side effect, it also makes core far easier to read. for comparison just imagine isOk() where there are 7 “ok” states and 13 “error” states…