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blog:2022:04:07:2022-04-07_-_object_frame_in_openscad [2022/04/07 11:53] – created baszblog:2022:04:07:2022-04-07_-_object_frame_in_openscad [2022/04/07 11:59] (current) – fixed some typos basz
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 ===== input model ===== ===== input model =====
  
-the tricky part, that got me thinking in a first place, was what the shape was very complex. it was not a mechanical model i'm used to work with, but instead an artistic shape, that had no square angles anywhere. more over the model was also a work-in-progress, and thus a subject to change. this meant that if i try to hardcode sth like shape's external border, not only i'to a lot of extra work, but also i'd have to throw the whole thing out of the window, on a very first change to the input model.+the tricky part, that got me thinking in a first place, was what the shape was very complex. it was not a mechanical model i'm used to work with, but instead an artistic shape, that had no square angles anywhere. more over the model was also a work-in-progress, and thus a subject to change. this meant that if i try to hardcode sth like shape's external border, not only i'do a lot of extra work, but also i'd have to throw the whole thing out of the window, on a very first change to the input model.
  
 the original model is both copyrighted and not public, so for the sake of discussion, let's use following, random hand drawing of mine, as an input: the original model is both copyrighted and not public, so for the sake of discussion, let's use following, random hand drawing of mine, as an input:
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-===== cur-ins for fingers =====+===== cut-ins for fingers =====
  
 as a next step we had to remove some part of the wall, to make space to allow grabbing the model with ones' fingers. as a next step we had to remove some part of the wall, to make space to allow grabbing the model with ones' fingers.
blog/2022/04/07/2022-04-07_-_object_frame_in_openscad.txt · Last modified: 2022/04/07 11:59 by basz
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